Display Name = "Colony 2984"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Wait([60])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["You dare to defy us!"])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["Do you not understand that I am telling you to obey the orders!"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Guh!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["D-Dennis-san..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["B-but..."])
    ShowText(["To have powerless women, children, and the elderly till such vast farmland..."])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Enough! Do not interfere with our work plan!"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Guh!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Woman>"])
    ShowText(["Oh, how terrible..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Th-they...!"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["No, don't come... I'm fine..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["Ugh...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["That's right, you must not go."])
    ShowText(["You will be punished too..."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["This is the fate of the powerless."])
    ShowText(["Without strength, it is not permitted to oppose those with power."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["I too have discarded my sword."])
    ShowText(["To oppose the angels is no longer..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["That's fine, everyone..."])
    ShowText(["It was I who caused the commotion, so the punishment should be mine..."])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["What are you saying, you dissident!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Ugh!"])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Dennis-san... Waaaah!"])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Please, stop it already..."])
    PlaySE(["RPG::SE(@name=\"mon_dageki\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Middle-aged Man>"])
    ShowText(["I'm sorry, Dennis..."])
    ShowText(["We can't do anything..."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["That's right, we can't do anything."])
    ShowText(["I've discarded my sword."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["This was supposed to be the path I chose for myself."])
    ShowText(["I'm weak, I can't save anything, I have no right to wield a sword."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["I couldn't protect anything."])
    ShowText(["Since I couldn't protect anything――"])
    Wait([30])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_nagael_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["nagael_fc1", 0, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["...Angel soldiers, that's enough now."])
    ShowText(["If this commotion drags on any longer, it will interfere with our work."])
    ShowTextAttributes(["nagael_fc1", 0, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["Execute the warrior known as Dennis and that girl immediately."])
    ShowText(["Hurry up and settle this situation."])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["W-What did you say...!?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["That's too cruel...! This...!"])
    Wait([30])
    ShowPicture([5, "80_angels_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Understood, Nagael-sama..."])
    ShowText(["We will now execute the two criminals."])
    PlaySE(["RPG::SE(@name=\"Sword5\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angel soldiers drew their swords!"])
    Wait([30])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["...Angel, if there is punishment, let it be for me alone!"])
    ShowText(["Please, just spare Mei..."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Why would you do such terrible things when you're an angel...?"])
    ShowTextAttributes(["angels_fc1", 0, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Because you are all criminals."])
    ShowText(["Criminals have no right to stand in paradise..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["This is not paradise! It's not paradise at all!"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["……………………"])
    FadeoutBGM([1])
    PlaySE(["RPG::SE(@name=\"mon_kodou\", @pitch=100, @volume=100)"])
    ShowPicture([10, "iv_marcellus3", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ErasePicture([5])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["I can't protect anything."])
    ShowText(["I couldn't protect anything back then either."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["That's why I discarded my sword, wasn't it?"])
    ShowText(["Even though I've long lost sight of the meaning of wielding a sword――"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["It should be like this――"])
    MovePicture([10, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([10])
    Wait([30])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -6])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -6])"])
    Wait([10])
    ShowAnimation([-1, 104, false])
    Wait([10])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["――Why am I wielding a sword again?"])
    Wait([30])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier>"])
    ShowText(["Ugh...!"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["The angel soldiers fell to the ground, and the surroundings fell silent."])
    ShowText(["In my hand, I held the sword I had taken from the angel soldier."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["It's been a while since I felt a sword."])
    ShowText(["It fit in my hand as if it were part of my own arm――"])
    Wait([30])
    ShowPicture([5, "80_angels_st03", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_angels_st03", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 60, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["...W-What have you done!? Dragonkin!"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier B>"])
    ShowText(["...To cut down an angel is a grave sin among grave sins!"])
    ShowText(["You too shall be executed here――"])
    ShowPicture([5, "80_nagael_st03c1", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_nagael_st03c2", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["nagael_fc1", 2, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["...Did the angel soldiers not notice?"])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["Huh...?"])
    MovePicture([6, nil, 0, 0, -100, 70, 100, 100, 0, 0, 60, false])
    ShowTextAttributes(["nagael_fc1", 2, 0, 2])
    ShowText(["\\n<Nagael>"])
    ShowText(["We have already been cut down――"])
    ShowPicture([6, "80_angels_st03c1", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_angels_st03c2", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([8, "80_angels_st03c1", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowPicture([7, "80_angels_st03c2", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["angels_fc1", 2, 0, 2])
    ShowText(["\\n<Angel Soldier A>"])
    ShowText(["N-No way――"])
    MovePicture([6, nil, 0, 0, -250, 70, 100, 100, 0, 0, 60, false])
    MovePicture([8, nil, 0, 0, 50, 70, 100, 100, 0, 0, 60, true])
    Wait([30])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    ErasePicture([8])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([5])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([27, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angels all fell together――"])
    Wait([30])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["S-So amazing..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["What a sword flash..."])
    ShowText(["I thought she was no ordinary person, but this is beyond..."])
    Wait([30])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["Step back, Dennis."])
    ShowText(["Go to the villagers..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Ah..."])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([23, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowAnimation([24, 501, false])
    ShowAnimation([22, 501, false])
    Wait([60])
    ControlSwitches([33, 33, 0])
    ShotBalloonIcon([3, 1, false])
    Wait([120])
    ShowPicture([5, "80_trooperloid_st01", 0, 0, -150, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_trooperloid_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<TrooperRoidA>"])
    ShowText(["Hey, hey, you're already done for!"])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<TrooperRoidB>"])
    ShowText(["That's the dragonkin, huh... Looks weak!"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["This is bad, it's the suppression squad...!"])
    ShowText(["Run, Berry, they're on a whole different level than the angel soldiers...!"])
    ErasePicture([5])
    ErasePicture([6])
    Wait([30])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<TrooperRoidA>"])
    ShowText(["Haha, there's no way I'm letting you escape! Criminals will be shot down~!!"])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 0])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 0])"])
    ShowAnimation([8, 7, false])
    Wait([30])
    ShowTextAttributes(["trooperloid_fc1", 0, 0, 2])
    ShowText(["\\n<TrooperRoidA>"])
    ShowText(["Huh...?"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Calm and clear as a mirror――"])
    ShowText(["I had even forgotten this movement."])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<TrooperRoidA>"])
    ShowText(["Gya!"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["—Yes, I had forgotten many things."])
    ShowText(["A wandering heart made me forget what is important."])
    Wait([30])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowAnimation([22, 110, false])
    Wait([60])
    ShowTextAttributes(["muzukiel_fc1", 2, 0, 2])
    ShowText(["\\n<Muzukiel>"])
    ShowText(["H-Hey, that's fast—"])
    SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([22, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([15, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([26, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["What's going on—gyaaa!"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["A wandering heart dulls both sword and technique."])
    ShowText(["And, miserably, I accumulated defeats."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["I had forgotten."])
    ShowText(["Why I wield the sword, and for what purpose."])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-2, -2])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-2, -2])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    ShowAnimation([24, 112, false])
    ShowTextAttributes(["muzukiel_fc1", 2, 0, 2])
    ShowText(["\\n<Muzukiel>"])
    ShowText(["H-Help—"])
    Wait([60])
    SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=34, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=34, @parameters=[])"])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([14, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    Wait([10])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["trooperloid_fc1", 2, 0, 2])
    ShowText(["\\n<Trooperoid>"])
    ShowText(["M-Monster...!"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["I had forgotten."])
    ShowText(["That the sword I wield to protect something was this strong—"])
    Wait([30])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["I-I know..."])
    ShowText(["You..."])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["The magic swordsman Granberia..."])
    ShowText(["What are you doing in a place like this...?"])
    PlaySE(["RPG::SE(@name=\"mon_down\", @pitch=100, @volume=100)"])
    SetMoveRoute([24, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["lamianloid_fc1", 2, 0, 2])
    ShowText(["\\n<Lamiaroid>"])
    ShowText(["……………………"])
    Wait([60])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Granberia..."])
    ShowText(["No way, that can't be..."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["...I thought it was a name I had discarded."])
    ShowText(["But... swords and names cannot be so easily discarded."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Sister, amazing!"])
    ShowText(["I didn't know you were this strong...!!"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["...Well then, I can't just sit here."])
    ShowText(["It's only a matter of time before more troops come rushing in."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["That's right... Alright, I'm ready too!"])
    ShowText(["Gather the fighting villagers and engage in a thorough resistance――"])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["No... I won't let you all face such a hopeless battle."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Eh...? But..."])
    ShowTextAttributes(["granberia_fc5", 0, 0, 2])
    ShowText(["\\n<Berry>"])
    ShowText(["Wait for about ten minutes, I'll prepare..."])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Ah... hey!?"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["In the end, I couldn't throw away my sword or my name."])
    ShowText(["And I never thought I would don this armor as well――"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["Truly, I am a half-hearted individual."])
    ShowText(["I wandered and wandered, and ultimately, I couldn't discard anything――"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["Yet, despite that, I have no hesitation now."])
    ShowText(["Because I have finally found the direction for this sword."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["Not to mindlessly strike down the rebels――"])
    ShowText(["Nor for a lord who does not understand my heart――"])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["Hey, Luka..."])
    ShowText(["Finally, my sword has something to protect."])
    ShowTextAttributes(["", 0, 1, 2])
    ShowText(["Surely, I am as strong as you are now――"])
    Wait([60])
    FadeinScreen([])
    PlayBGM(["RPG::BGM(@name=\"singun\", @volume=100, @pitch=100)"])
    ControlSwitches([34, 34, 0])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["...From here on, I will storm Grand Noah Castle."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["N-No way, alone...!?"])
    ShowText(["Even for Granberia, that's too reckless!"])
    ShowTextAttributes(["granberia_fc3", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["I know it's reckless, but I must do it."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Then, I'll go with you――"])
    ShowPicture([5, "80_granberia_st61", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["Dennis... you protect the people here."])
    ShowText(["That should be your responsibility."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["B-but..."])
    ShowTextAttributes(["granberia_fc4", 0, 0, 2])
    ShowText(["\\n<Granberia>"])
    ShowText(["What will happen to them if you're gone?"])
    ShowText(["Continue to protect them as you have until now..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["I-I understand..."])
    ShowTextAttributes(["", 7, 0, 2])
    ShowText(["\\n<Dennis>"])
    ShowText(["Absolutely come back, Granberia!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Girl>"])
    ShowText(["Big sister, do your best!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Young Man>"])
    ShowText(["You're our savior!"])
    ShowText(["Please smash those angels!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Old Man>"])
    ShowText(["Oh, Goddess..."])
    ShowText(["Please grant your blessings to the dragon warrior..."])
    ErasePicture([5])
    Wait([30])
    SetMoveRoute([29, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Wait([60])
    FadeoutBGM([1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With the villagers' cheers behind me, I headed towards the enemy territory."])
    ShowText(["To the angelic city, which will likely become my death ground..."])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    TransferPlayer([0, 663, 0, 0, 0, 2])
    Wait([120])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "グランベリア"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "1-3"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "1-2"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 11
Name = "2-5"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 12
Name = "2-1"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 13
Name = "2-3"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 14
Name = "3-2"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "3-3"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "1-4"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "1-1"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "2-4"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "2-2"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "3-1"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "3-4"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])
